我一路走來的手機之路

實在是太耐都冇打過blog啦,上一次該是暑假前的事。我沒有打blog是把所有時間都用於寫我人生的第一部也很可能是最後一部的小說。但很可惜的是原來寫小說不是諗好晒主線,伏線,人物,大綱就可以用文字在骨架上長肉。太多的劇情要前後呼應及合理。經常修改是不可少的。因此我根本不可以在目標的日子前完成,直到現在。不過我會努力寫好佢,有機會係呢個blog到post下。

好,言歸正傳。近來就手機煩了好一陣子。原因是用開的iphone3g up左去i os4後勁lag。開個sms都成十幾秒,點頂?!就急住要買部黎用。買左又覺唔岩自己,快快趣又換一部。

其實自從小學6年班我有了第一部手機到現在,大大話話都用過唔少電話,所以就忽發奇想,想要把用過的電話都整理一下,做個紀念。

第一部,是小學6年班升中的暑假。用的是nokia 6610, 勁野,一用就彩色mon啦。比當時還是幾hit的3310,8250(當時買機,真的nokia真是不二選。)正好多。

不過,用左一段時間,我呀哥又好中意,細細個果時都覺我唔應該用太好架電話,所以就同佢換左部lg黑白mon摺機。不過當時只是打出打入的竹手戈,我覺得真的沒所為,仲有一樣幾令我喜出望外的是,有語音打電話。

好啦,一用就用到中3差不多中4。一次行山,唔見左自己都唔知。不過,我唔心痛,一來,都唔係我想買,就算用左咁多年都冇感情。就好似,個仔唔係你架,點都係差d。不過,都有少少唔舎得,話晒用左咁多年,可以係話我用得最耐的一部手機。不過唔見左果下,我竟然有一點高興,因為可以換新的了。
第三部就是我最最最中意的一部。sharp的gx32,當時真的機皇中的皇者。全港第一部百萬像數的手機,個mon係CG silicon。雖不知是甚麼,但只知道個mon係靚到我從來沒有想過的。開機那一刹的感覺我到現在還十分清晰,又驚又喜。ccd的相機更有遠景微距調教。真的形到冇朋友。仲有外mon,可以用sd卡,係sd卡,唔係咩micro,mini。到現在我都仲想買番一部黎留念,不過應該都幾難。比左我姐夫之後,佢都唔睇住用,用到又花又爛。心痛死我。我都唔敢問佢部機下落,我怕見到仲心痛。不過,佢就陪左我成個中4差不多中5

故事續住去,我就換左又一機皇,(係,用慣左機皇,用差少少架手機,真係唔習。)係sharp架sx833。紅得黎係男仔用都好好睇架紅。可以拎轉的mon變做一部真正的相機,堅係正冇文字形容到。三百萬成像ccd的相片,同我當時的canon power shot 30 有得fight,可能更好。火紅色的他就係咁陪左我年幾,因為媽媽好好好中意,我之後又想轉下機玩下,就比左佢買過部,當時是中六。事後我真的後悔,因為我換了一部,sony erison的冷門機。

那就是se m600i。睇中佢有touch mon同qwerty keyborad, 不過都係偽qwerty,看圖就知真相。這是我第一部的所謂smartphone,smartphone者,我眼中就是可以裝第三方軟件的電話。m600i行的os是sybian9.x ,又穩又有bug,我好後悔。他令我知道,死都唔好買水貨,唔好急買手機。不過他令我開始了解smartphone的os同相關資訊。果時好中意o2的電話,不過做左功課後,又比人教錯野,買左dell的x51v。好冇用?算啦,佢教左我windows moblie=垃圾 同比我知道咩係wifi咁大把。 (唔知windows mobile 7 會點呢宜加。不過聽個名我都唔咁用。)

同一時間,親友係果其出好hit架3g plan ,有一部lg的u8180經典3台機比我。

不過我都不太中意。一些日子後,賣的賣,比的比。我就要換機啦。真多謝媽媽,她真的寵我寵得太勁係呢一方面。我買左nokia的6110 neivigator,正,好正。cpu好快,respond好好。仲有3.5g shdpa的傳遞數據。機如其名,netvigator就當然又有gps。gps對當時的我是一個很吸引的功能。因為一向不喜歡問路的我,有佢就真係啱晒。仲有agps,唔係要好準確的話,一下就定到位。不果要等physically定到位就耐d。不過就得2.0mega pix。但又由此可見我及手機的大氣候己由影相轉到其他的地方。好似上網同gps,push mail等。咁好用,一用就用到上大學,實而不華,諗番呢部機,我仲有好多回憶。呀哥話冇機用,比左佢,佢比錢我買過部。

我就買左nokia e71,好機一部,又係中意qwerty keyboard。反應好,有番af的相機,方便好多。當時冇買iphone因為我明知iphone好快會出新version。但係我一次gethering後坐的土唔見左部e71,用左唔到一個月。有計,急住買機,又冇咩選擇下,出左iphone 3g。因此我也對e71呢部咁好的電話冇咩記憶。

iphone,改變所有的電話,根本就係sell software, 結合itune, app store根合係屈機。不過唔係咁開心的是買了唔夠一個月就出左3gs,冇計,不過我依然用的好開心。第一次用手機用到咁爽,雖然我之前有ipod touch,不過都唔會好似ipohne咁成日拎出黎玩下咁跟身。其實之前買e71而不是iphone也因為我己有ipod touch。第一次jailbreak真係驚架!! 不過玩夠之後,我就restore冇jail break,因為我真係好少用佢黎打機。

本身真係冇諗過轉機,不過誤上ios4 lag死我後,就急買nokia n900。買入了ipad的我對iphone又少左之前的新鮮感。唔太想有功能上的overlap,所以iphone4我不作考慮。又係有qwerty,不過真係大左少少,同行linux加上絶代meamo。好難用,我又唔想花太多時間去研究。因此,下定決心,轉鬼左佢。就係咁樣,我對n900只有好勁硬件但好差的software的感覺。大佬,冇飛線架點搞呀。又要左整右整先得,如果肯花心思去玩的n900會係好手機一部。如不是,請等meego出吧。

最近,換左blackberry bold 9700。bb係我眼中是qwerty手機的始祖,起碼我記憶中有qwerty的手機最有代表性就是他,正如pda是palm一樣。近呢幾日認識左咩係bis,bes,好多用bb要了解的data plan要明白的事。還沒有甚麼好分享,不過我選了白色。因為印象中沒有一部黑色的電話我是用得長久的。我很有預感這一部會用兩年或以上。

最後,我好似係到講自己的成魔之路,我對手機要求有時都幾高。但係咁講,日對夜對,唔岩心水點得呀,時節省少少啦唯有。

Just want to post it as reference, please don’t mind that I copy and paste it here. It’s great press release anyway.

Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

茹素

皮膚這年都好像一直好不了,很有可能跟我的飲食習慣有很大的關係。多肉少菜是我這一個食肉獸由長出門牙的一刻至今絲毫不改的飲食習慣。長期不吃肉,我想我是頂不了,所以給自己一個短期目標,先茹素一個星期。茹素期間多吃一些蛋白質含量較高的豆類食品應該在長肉跟細胞生長方面沒有多大問題。足夠的澱粉質也不會令我動不動就累吧。一切都要看一星期之後的成果。如果有成效不排除會續着吃下去。今天上午只吃了一個田園菜沙拉,到晚餐時真的也挺餓,不過就沒有特別不適。茹素第一天,自我感覺良好。Keep it up!!

Teresa Carpio 杜麗莎 consert 2010 ” I am a singer”

Teresa Carpio 杜麗莎,我不十分熟悉,但她的歌聲跟那見到就想跟着她笑的招牌笑容真我就十分欣賞。是次演唱會以她的一生作灌穿,在從影生涯,感情跟家庭生活史,一家大細都搬上台。還請了許多有名的音樂人。台的設計也像國際演唱會的模式,跟之前Elton John在香港博覽館的演唱會的台設計類似,不過不知是場地還是怎的,真的沒有那水準。

如果多一點她的solo會好一點,我入場不是看其他人的比演。很失望地,她的聲出了很大的毛病,跟我看eason的演唱會一樣,我真的這樣命苦嗎。唱得出好像已是極限,高音上不到,輕聲唱不到,只可以用技巧盡控音準,降key用真聲。睇到都心通,雖她不是我偶像,但看到唱得之人因類似事唱不好,真的難過。當然想起eason的演唱會我就更加感慨。總括,各因素都令我看得不怎投入。沙聲之神請不要再搞我要看的演唱會了,好嗎。
這次算坐都比較前。同場好像都有很多熟人到場支持。fiona,亞lo,祖男(半嘉賓半表演),陶傑,伊健,等等

三日兩食近又

在朗豪坊的近又是一吉列豚(猪)的定食專門店。一直都沒有留意。考完試又媽媽放假,就好好補祝一下母親節,當然正日我已有所表示的了。行完街當然找間坐得比較舒服的店吃吃,但想的還始終是坐坐。這一間不知開了多久,是我無心裝載還是開張不久呢。一直都沒有試(住旺角的我,朗豪坊本應是有幾多街磚我都知)。
好試試你,百多一個set我就覺得沒有不值得,但又不可以就抵食。坐得舒適就不錯的。最好玩是可以自己磨芝麻,新鮮玩玩,令這店加了一點玩味,不過聽聞這才是正宗呢。不過玩多一兩次又沒有開始的新鮮感,不過也聊勝於無。第二次去是朋友想吃但也不要這麼密啦,三日吃兩次這些雖說上台沒有多餘油感的炸物,還是會熱氣的說。我最愛他的耶菜,切得很爽口,加了醒胃的醋,很好吃,第二次去,我一開始就吃畢所有耶菜,侍應就拿了一大盘出來。問我要不要加些。原來是免費的,我當然點頭,差點沒說”成盘濟低啊唔該!”。
質素是有的,要不我不會去兩次,不過我朋友都說”咁價位我去eaton hotel食的lunch buffet好過啦”。心諗,啊你又岩,口講,試試新野又無防。
有一間在銅鑼灣的”豚組”,會錢比較合理又多些東西吃,下次又行開又trytry佢先。

我要的只是褔祿壽

荃加褔祿壽這一個節目我一向都十分喜歡,因由是褔祿壽,而一直有很大的保留就是荃。如果說特首強姦民意,那啊姐一定是在強姦好歌。Handelababy講開,我接受唔到囉。今日一記少女的祈禱,shit~! 係少女啊,千嬅唱都中女啦。btw I love 千嬅。其實年齡只是我主觀到冇朋友的看法意見罷了。但用大戲子喉唱畢所有,同強姦有分別呼?? 當中仲要慢扳拖唱,用把薄到一直在走音邊緣的聲去拉,真的耳朵受罪。fusion係好不過並不是每一樣都可以好似火焰雪山般擦出火花。這一次的9唔搭8很明顯要拆伙,仲要as soon as possible。

不然只會令節目每況愈下。三位褔祿壽我欣賞,而當中思捷更是不得了,扮野,我想當今都難有人可以同佢一爭上下。只是真的不明白他何故上不了位。命也?

記一次不快的事

一個二年級生,因為開學時兩星期沒有上同一科的堂而因此在group project被分到跟全班最不負責又行為極端的兩位同學去完成別人要5~6人完成的功課。三人行必有我師我不知道在此適用與否。不過要3人完成功課是不爭的事實。本可以組解放,不過沒有跟他們合作過也不可以只聽別人的傳言吧,這是我一向的做法.大不了辛苦一點,也不忍心讓他倆做6人份的事。就應了這樣的安排。

第一次也就是最後一次約見分工,中其中一人把要用的書在library全scan做pdf。給我說會有用,但大家都知道,那些reference book其實真的只是reference。何解要這樣做呢??我頭10 分鐘沒有出聲,都聽他們如何分。但一直都只是說一些連題目都沒分析過的人都可以說得出的觀點與做法。換句話就是吹水。聽他們吹了10 分鐘大概也有個底,也就是無底深潭。

心知不妙又不想功課泡湯,只有將part b分給他們倆做。因由是功課分兩parts。A 是70% B 是30%, 當然佔分也根據難度及份量而分。我現在是一個人做4個人的功課啦,shit!~。好在往後的日子有朋友相助,總算平安過渡,但幾晚不必要的通宵就免不了。到deadline前幾小時他們才把softcopy傳給我。我也鬆了口氣。因為分工表是這一份功課所必要的,對方也很醒目地打了一份分得很平均的分工表給我。這是之前講好的,也沒必要勞氣誰做得多少。因為如困寫整個part a 也是我做,又要被傳問話又可能令功課的grading更差,要知我們已經是3人做6人份的事,啊不,是1+0.5*2=2人做6人份的功課。再被減分就慘了。

事情總算過了。但總沒過得那麼易。第二份功課來了,原班人馬是preferable的。我馬上向course leader send了我上了大學最用心作的一次作文。 幾經交涉,我們都分開了,但就要自己找組。也就是就說,要找現時5人的group。在消息傳到同學的那一日,有一組主動找我加入。我十分樂意。但他們倆最後命運如何,我就沒有過問了。只知道有同學跟我抱怨,”你做咩唔頂埋佢地呢次ar??我唔想佢地入我呢組lo”。我雖被抱怨,但我當時沒有回敬,只是傻傻地笑笑,開懷的笑。

算是經驗也算是命,過了就好。當然將來,免得了都免了。

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